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SPROUT & SOIL

Playable field / V0.1

The field
is open.

Three plots, thirty coins, and one very patient row of seeds. Grow what you can, sell the good pulls, and make the field a little stranger with every harvest.

Save note

No download. No account. Progress lives in this browser.

Crops pause when the page closes. The first harvest always returns a seed. Fertilizer is intentionally aspirational at the start.

Carrot · 4m Pea · 7m Beet · 10m Berry · 16m

Playable farm

Preparing the field

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Field notes / rules

A small farm with
a long memory.

Sprout & Soil is a single-screen farming game about the space between one harvest and the next. You start with 30 coins, three unlocked plots, and no seeds. Everything after that is a choice about what to risk, what to water, and which bright idea is worth one more row.

Start at the seed shelf

Carrots cost 6 coins and grow in 4 minutes. Peas cost 9 and take 7. Beets cost 14 and take 10. Moonberries cost 24 and take 16. Every seed is visible from the first visit, so the shelf is not a level gate; it is a budget question. A new save can afford three carrots, or one moonberry and a little patience. Running out is recoverable: if there are no seeds, no crops, no sellable fruit, and fewer than 6 coins, the market offers a free carrot seed.

Plant, water, feed

Select an empty unlocked plot, choose a seed, and plant. A crop grows only while this page is open, and its remaining time is saved when you leave. Watering is free and can happen once per crop. An unwatered crop still matures, but it yields exactly one fruit. A watered crop yields one, two, or three fruit, with two being the most likely outcome.

Fertilizer is optional and comes in three tiers: Basic Compost at 120 coins, Quality Compost at 350, and Moon Compost at 800. Each tier shortens the remaining growth time, replaces the base quality odds with better odds, and allows color variants to appear. Fertilizer applies once per crop and never guarantees a top grade. All three tiers are visible at the start; the first one is deliberately more than the opening balance.

Harvest the roll

Each fruit rolls its own quality: Normal at 60%, Good at 25%, Excellent at 12%, and Rare at 3% before fertilizer. The sale value is the crop’s base value multiplied by 1, 1.5, 2.5, or 6. Color variants appear only on fertilized harvests, keep the same sale value as their grade, and are collected in the almanac.

A harvest also rolls whether one seed of the planted crop comes back. The chance rises with the best fruit quality: 70% for Normal, 80% for Good, 90% for Excellent, and 100% for Rare. A returned seed has a small chance to upgrade one crop tier: 2%, 4%, 8%, or 15% by the best grade. Your first-ever harvest always returns a seed of the planted crop.

Grow the field

The six locked plots cost 60, 120, 240, 480, 800, and 1,200 coins in order. When all nine plots hold the same crop and every plot is ready, you can synthesize a giant crop. It is opt-in: all nine crops are consumed, no individual fruit or variants are created, and you receive 36 times the crop’s base value plus one seed. The giant crop gets its own almanac entry.

Let the machines help, not decide

The auto-waterer costs 600 coins and waters only newly planted crops. The fertilizer maker costs 1,500 and produces one Basic Compost every five active minutes, up to three. The harvester costs 3,000 and automatically harvests ready crops, but it never replants or sells, and it pauses when a giant crop is possible. Machines do nothing while the page is closed, so the farm never becomes a background job.

Town orders and the long game

The first harvest unlocks the town order board. Three orders stay active until completed; each shows a crop, quantity, minimum quality, and a reward worth more than selling the same qualifying fruit directly. Higher grades can satisfy a lower minimum. Completed orders are replaced immediately, and later order bands ask for better quality as your completed count grows.

The almanac tracks 16 crop-quality entries, four color variants, and four giant crops. The achievements mark firsts, sales milestones, order milestones, a full field, a first machine, and a five-minute focused session on the Farm view with a growing crop. None of them change your coins or inventory. They are a record of what the field has shown you.

There is no offline growth, no account, and no real-money market. Your save is local to this browser and can be erased from Settings. The field is small. The streak is yours.

Seed and quality reference

Seed Cost Grow Base Grades
Thimble Carrot 6c 4 min 12c Normal 12c · Good 18c · Excellent 30c · Rare 72c
Dew Pea 9c 7 min 20c Normal 20c · Good 30c · Excellent 50c · Rare 120c
Ember Beet 14c 10 min 34c Normal 34c · Good 51c · Excellent 85c · Rare 204c
Moonberry 24c 16 min 64c Normal 64c · Good 96c · Excellent 160c · Rare 384c

Field questions

Before you plant.

Do I need an account to play?

No. Sprout & Soil runs entirely in your browser and saves to this device. There is no sign-up, cloud save, or account recovery. Clearing this site’s browser data removes your farm.

Does the game keep growing while the page is closed?

No. Crop timers, machines, and production only advance while this page is open. Closing or reloading the page pauses growth at the remaining duration that was last saved.

What happens if I run out of seeds and coins?

If you have no seeds, no crops, no sellable fruit, and fewer than 6 coins, the market offers one free carrot seed. Your first-ever harvest also always returns a seed, so the loop has two safety nets.

How do giant crops work?

When all nine plots contain the same crop and every plot is ready, an opt-in giant-crop action appears. It consumes all nine crops, pays 36 times the crop’s base value, returns one seed, and records the giant in your almanac. It replaces the individual fruit from those plots.

Do machines play the game for me?

No. The auto-waterer only waters new plantings, the fertilizer maker slowly produces Basic Compost, and the harvester only harvests ready crops. The harvester never replants, sells, or spends coins, and it pauses when a giant crop is possible.

Where does my progress live?

Progress is stored in this browser using local storage. It is not sent to a server. You can erase it from the in-game Settings dialog. If storage is unavailable, the game remains playable for the session but warns that progress will not persist.